

ID is the ID of the monster, followed by either 'front' or 'back' to indicate which type of sprite this is, finally followed by either 'n' (normal) or 's' (shiny).įront sprites are modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. You may use the 'Dump Moddable Resources' utility in settings to see what items correspond with what ids. Suggested size is 24x24.Īll files in the /sprites/monstericons/ folder will be loaded as monster icons. They should be named 'ID-FRAME.png' You may use the 'Dump Moddable Resources' utility in settings to see what monsters correspond with what ids. Suggested size is 32x32.Ĭertain files in the /sprites/battlesprites/ folder will be loaded as monster icons. Use "/bgm" command ingame to print out the current playing sound id.Īll files in the /sprites/itemicons/ folder will be loaded as item icons. They should be named '123.png' where 123 is the item id. They should be named '0/123.mp3' where 0 is region id and 123 is the sound id. Suggested size is 48x48.Īll files in the /sounds/ folder will be loaded as music files.
Pokemmo mods list mod#
This is simply a PNG file which is displayed in the Mod Management panel. Note: The weblink must link to the "" domain. An icon.png file with an icon for the mod. An info.xml file with basic information about the mod and it's author.Ģ. It can be edited with any zip editor, including window's build in zip archive support.Ī mod file should contain the following required elements:ġ. Only supported for GIFs)įront Battle Monster Sprite positioning (Table for overwriting the rendered Y coordinate/altitude)Įvery mod is a simple zip file. The following types of resources are available to modify:įront/Back Monster Battle Sprites (PNG/GIF)įront/Back Monster Battle Sprite scale (Table for overwriting render scale.

PokeMMO Mods are a custom format used by the PokeMMO Client to load override resources.
